A downloadable game for Windows and Linux

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only renders correctly on 1920 x 1080 (will work on other sizes but doesn't scale)

"How to play" and "credits" buttons do not work yet

How to Play

You play as three (3) community facilitators, who is trying to help a community monster that is having a hard time right now.

Try different ways to help our monster, and see what works.

Press Enter or Space to choose menu items, dismiss dialogue boxes, and choose attacks. Escape goes to main menu.

After three (3) rounds, a LIMIT BREAK occurs and your group of facilitators will need to pick what kind of help our monster most needs.

Perhaps you'll help our monster flourish today! If not, that's ok too. Either way, our monster knows you'll all be there when they're ready to seek help again, and you can keep trying with other community monsters in other situations.

Strive for better, not perfection.

Thanks for playing! Please follow Aldercone for future updates to To The Limit and our other projects!



Game created by Aldercone Studio. Original game created over 72 hours for the Mini Jam 87 (theme: break, limitation: player is a pacifist), which started 19 August 2021 and ended 22 August 2021.

See more of our work at our website: aldercone.studio

Follow us on Twitter: @aldercone


Download NowName your own price

Click download now to get access to the following files:

Tothelimit_0.0.1.zip 12 MB
Tothelimit_0.0.1.zip.sha256 87 bytes


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i wasn’t able to run this, here’s the exception:

2021-Aug-24 21:18:30.1316411 [INFO] LIMIT BREAK! 0.0.1 Starting
2021-Aug-24 21:18:30.1346014 [INFO] Loading configuration
2021-Aug-24 21:18:30.1355987 [WARN] Can't load configuration file. Returning defaults.

derelict.util.exception.SymbolLoadException@..\..\..\AppData\Local\dub\packages\derelict-gl3-1.0.24\derelict-gl3\source\derelict\opengl3\internal.d(55): Failed to load OpenGL symbol [glGetnTexImage]

i definitely don’t have a “dub” directory within my appdata folder, so that’s probably it. but i wouldn’t know what i’d have to install. any ideas?

Thanks for posting a comment about this. I believe this is due to opengl32.dll not being available. We'll take a look and update it.